- Packaging and Specification
- Closer Look
- Test bench and testing methodology
- Futuremark Benchmarks
- Cinebench OpenGL Benchmarks
- Catzilla BETA ALLBenchmark
- Unigine Heavens DX11 Benchmark
- Battlefield 3 (Episode Operation: Swordfish) Benchmark
- Dirt 3 DX 11 Benchmark
- Passion Leads Army (Unreal 3 Engine) Benchmark
- Resident Evil 5 DX10 Benchmark
- Sniper Elite V2 DX11 Benchmark
- Sleeping Dogs DX 11 Benchmark
- Overclocked Performance Comparison
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Battlefield 3 is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. It is a direct sequel to 2005’s Battlefield 2, and the twelfth installment in the Battlefield franchise. It is the first game in the series that does not support versions of Windows prior to Windows Vista as the game only supports DirectX 10 and 11.Battlefield 3 debuts the new Frostbite 2 engine. This updated Frostbite engine can realistically portray the destruction of buildings and scenery to a greater extent than previous versions. Unlike previous iterations, the new version can also support dense urban areas.
Battlefield 3 uses a new type of character animation technology called ANT. ANT technology is used in EA Sports games, such as FIFA, but for Battlefield 3 is adapted to create a more realistic soldier, with the ability to transition into cover and turn the head before the body, as well as “drag fallen comrades into safety and mount weapons on almost any part of the terrain”.
GTX 650Ti has a small advantage on lower resolution compared to GTX 660, even with the in-game Ultra setting. But when it comes to at least 1680 x 1050 with any presets, the card has a significant lead over the 2 cards that were evaluated before.