- Packaging and Specification
- Closer Look Part 1
- Closer Look Part 2
- Test bench and testing methodology
- Futuremark Benchmarks
- Cinebench OpenGL Benchmarks
- Catzilla Benchmark
- Unigine Heavens DX11 Benchmark
- Unigine Valley 1.0 Benchmark
- Battlefield 3 (Operation Swordfish) Benchmark
- Dirt 3 DX11 Benchmark
- Sleeping Dogs DX11 Benchmark
- Passion Leads Army (Unreal 3 Engine) Benchmark
- Resident Evil 5 DX10 Benchmark
- Resident Evil 6 DX9.0c Benchmark
- Sniper Elite V2 DX11 Benchmark
- View All
Battlefield 3 is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. It is a direct sequel to 2005′s Battlefield 2, and the twelfth installment in the Battlefield franchise. It is the first game in the series that does not support versions of Windows prior to Windows Vista as the game only supports DirectX 10 and 11.Battlefield 3 debuts the new Frostbite 2 engine.
This updated Frostbite engine can realistically portray the destruction of buildings and scenery to a greater extent than previous versions. Unlike previous iterations, the new version can also support dense urban areas. Battlefield 3 uses a new type of character animation technology called ANT. ANT technology is used in EA Sports games, such as FIFA, but for Battlefield 3 is adapted to create a more realistic soldier, with the ability to transition into cover and turn the head before the body, as well as “drag fallen comrades into safety and mount weapons on almost any part of the terrain”.
When it comes to actual gameplay, the card gives the best performance even with ultra settings.