Home / PC H/W Reviews / Core PC Components / Desktop GPU Reviews / Asus GTX 660 Ti DirectCU II TOP 2GB GDDR5 GPU Review
Asus_DC2T_660TI_BOXSHOT

Asus GTX 660 Ti DirectCU II TOP 2GB GDDR5 GPU Review

  1. Introduction
  2. Packaging and Specification
  3. Closer Look Part 1
  4. Closer Look Part 2
  5. Test bench and testing methodology
  6. Futuremark Benchmarks
  7. Cinebench OpenGL Benchmarks
  8. Catzilla Benchmark
  9. Unigine Heavens DX11 Benchmark
  10. Unigine Valley 1.0 Benchmark
  11. Battlefield 3 (Operation Swordfish) Benchmark
  12. Dirt 3 DX11 Benchmark
  13. Sleeping Dogs DX11 Benchmark
  14. Passion Leads Army (Unreal 3 Engine) Benchmark
  15. Resident Evil 5 DX10 Benchmark
  16. Resident Evil 6 DX9.0c Benchmark
  17. Sniper Elite V2 DX11 Benchmark
  18. Conclusion
  19. View All

It gives me great pleasure to say that I get hardware support from the manufacturers to review not only their own products, but others on behalf of the readers. Its some companies such as Asus, Gigabyte, Kingston, Western Digital and Coolermaster who give me hardware support by updating my test rig no strings attached and that helps me to help you! Thumbs up to these guys!

I would like to thank:

  • Gigabyte India for providing Gigabyte 890GPA UD3H Rev 1.0 motherboard
  • Asus India for providing Asus 990FX Sabertooth motherboard
  • Kingston Taiwan for providing hardware support with memory kits and SSD drive.
  • WD India for providing WD 300GB HLFS Velociraptor Hard Drive.
  • Coolermaster India for providing Coolermaster GX450 RS-450-ACAA-D3 Power Supply
Test Setup for: Asus GTX660Ti TOP
Motherboard+ Processor Gigabyte 890GPAUD3H Rev 1.0+ AMD 965BE
Memory Kingston KHX1600C9D3P1K28G HyperX Genesis 8GB 1600MHz DDRIII
Primary OS drive WD 1TB Velociraptor
Power Supply Coolermaster GX450
Chassis Coolermaster HAF XB

Every Benchmark (Except Battlefield 3) have been done by running the tests 3 times. Scores that are posted are of 3rd run. The drive is formatted and OS + GPU Driver via Asus’ website installed. PhysX is disabled throughout the test.

3DMark 11 Performance Preset: Tested with standard setting preset by FutureMark with 1280x 720 Resolution+ Moderate Load

3DMark Vantage GPU benchmark:

Performance Preset High Preset
Screen Resolution: 1280×1024 1680×1050
Multisample Count: 1 2
Multisample Quality: 0 1
Texture Filtering: Trilinear Anisotropic
Max Anisotropy: N/A 8
Texture Quality: Performance High
Shadow Shader Quality: Performance High
Shadow Resolution Quality: Performance High
POM Shader Quality: Performance High
Volumetric Rendering Quality: Performance High
Post-Processing Scale: 1:2 1:2

Unigine Heaven 3.0 DX11 Benchmark

Preset 1: Tessellation: Disabled; Shaders: Low; Anisotropy: Off AA: off

Preset 2: Tessellation: Extreme; Shaders: High; Anisotropy: 16x AA: 8X

Preset 3: Tessellation: Normal; Shaders: High Anisotropy: 4x AA: 8x


Unigine Valley 1.0 Benchmark

Basic: Render: DX9; Mode: 1280 x 720 2xAA Windowed; Preset: Basic

Extreme: Render: DX11; Mode: 1600 x 900 8xAA Windowed; Preset: Extreme

Extreme HD: DX11; Mode: 1680 x 1050 8xAA Full screen; Preset: Custom; Quality: Ultra


Battlefield 3 (Chapter: Operation Swordfish)

Preset 1: 1600 x 900 Resolution/ Preset: Ultra

Preset 2: 1680 x 1050 Resolution/Preset: Ultra

Preset 3: 1680 x 1050 Resolution/Preset: High

Preset 4: 1680 x 1050 Resolution/Preset: Medium

Benchmarked using Fraps


Sleeping Dogs DX 11 Benchmark

Preset 1: Quality AA: Normal; HD Textures: Off; Shadow Resolution: Off; Shadow Filtering: Normal; SSAO: Normal; Motion Blur: Off; World Density: Extreme

Preset 2: Quality AA: High; HD Textures: Off; Shadow Resolution: Normal; Shadow Filtering: Normal; SSAO: Normal; Motional Blur: Off; World Density: Extreme

Preset 3: Quality AA: High; HD Textures: On; Shadow Resolution: High; Shadow Filtering: High; SSAO: High; Motion Blur: Off; World Density: Extreme

Preset 4: Quality AA: Extreme; HD Textures: On; Shadow Resolution: High; Shadow Filtering: High; SSAO: High; Motion Blur: Off; World Density: Extreme


Dirt 3 DX11 Benchmark

Benchmarks done with Low, Medium, High and Ultra in-game presets using 1680 x 1050


Passion Leads Army (Unreal 3 Engine) Benchmark

DX9 Low Performance Preset

DX9 Medium Performance Preset

DX11 High Performance Preset


Metro 2033 Benchmark

Preset 1: DX11; Resolution: 1680 x 1050; Quality: Medium; AA: MSAA4X; Texture Filtering: AF 4X; DOF: Off
Preset 2: DX11; Resolution: 1280 x 1024; Quality: Medium; AA: MSAA4X; Texture Filtering: AF 4X; DOF: Off
Preset 3: DX11; Resolution: 1680 x 1050; Quality: Very High; AA: MSAA4X; Texture Filtering: AF 16X; DOF: On


Resident Evil 5 DX 10Benchmark

Preset 1: Resolution: 1680x 1050; AA: 2x; Motion Blur: On; Shadow DETAIL: High ; Texture Detail: High ; Overall Quality: High

Preset 2: Resolution: 1680x 1050; AA: c16x; Motion Blur: On; Shadow DETAIL: High ; Texture Detail: High ; Overall Quality: High


Resident Evil 6 DX 9.0C Benchmark

Preset 1: 1680 x 1050; Full screen: On; Display Freq.: 60; VSync: Off; AA: FXAA3HQ; Motion Blur: Off; Shadow Quality: High; Texture Quality: High; Screen Quality: High
Preset 2: 1680 x 1050; Full screen: On; Display Freq.: 60; VSync: Off; AA: FXAA; Motion Blur: Off; Shadow Quality: Medium; Texture Quality: Medium; Screen Quality: Medium


Sniper Elite V2 DX11 Benchmark

Preset 1: Texture Detail: Low; Shadow Detail: Low; AA: Low; Draw Distance: Low Anisotropic Filtering= off ; Motion Blur: On; Shader: On ; Advance Shadows= off; Super Sampling= 0

Preset 2: Texture Detail: high; Shadow Detail: high; AA: med; Draw Distance: high Anisotropic Filtering= off ; Motion Blur: On; Shader: On ; Advance Shadows= high; Super Sampling= 2.25x

Preset 3: Texture Detail: ultra; Shadow Detail: ultra; AA: med; Draw Distance: ultra Anisotropic Filtering= 16 ; Motion Blur: On; Shader: On ; Advance Shadows= high; Super Sampling= 4x


Typically I do a benchmark test but I was barely able to get a stable OC with 10MHz. It didn’t make sense since this card has a good core bump on the core.

Also I am including Unigine Valley 1.0 test.

Disclaimer: Now, I know most of the review websites are using frame rating testing method using FCAT, but typically that requires a good enough investment: from the DVI splitter to a secondary system+ storage fast enough to capture raw data from a capture card, not to mention a larger resolution panel.

Tested with Nvidia firmware 314.22

Leave a Reply

Your email address will not be published. Required fields are marked *

*