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F1 2019 enables both FidelityFX and DLSS support

In a rare sight, F1 2019, update supports both discrete GPU chipmaker’s upscaling technology- AMD FidelityFX and NVIDIA DLSS (Deep Learning Super Sampling). Codemasters released the 1.07 patch recently. This is excellent from a tester’s perspective as it enables one to evaluate which technology has a superior implementation. Of course, this depends on Codemasters’ ability to integrate to its fullest potential. It also makes impression game developers for PC games might start having technology from both rival chipmakers at the same time.

F1 2019 1.07 Patch Notes

  • League AI difficulty now goes up to 110
  • F2 cars will no longer start sprint races or one-shot qualifying with cold tyres
  • F1 setups can no longer be applied to F2 cars
  • Grid penalties now apply correctly after taking new parts out-with the initial allocation between qualifying and race
  • France pitlane has been updated for the 2019 season
  • Cars are now less cautious of unsafe releases in the pitlane
  • Nvidia Deep Learning Super Sampling (DLSS) and AMD FidelityFX Upscaling and FidelityFX Sharpening are now available as Anti-Aliasing options on applicable devices
  • HDR is now selectable when running in DX12 on PC
  • Report codes are now shown on the pause menu in all game modes
  • Stopped players on Xbox One from being able to invite to Ranked sessions by using Party Chat
  • Reduced GPU usage in the front end
  • F2 wet tyres will now have a longer life
  • Helicopters are no longer flying at increased speeds
  • Various other fixes and stability improvements

AMD FidelityFX and NVIDIA DLSS- OpenSource Vs. Proprietary

The supersampling and sharpening tools from rival GPU chipmakers have the same goal. Both are implemented by respective chipsets exclusively. DLSS works with RTX graphics cards while FidelityFX works with RX 5700 family. They both have their pros and cons. While Nvidia DLSS is proprietary, AMD is using open source. This is AMD’s philosophical approach for a long time. We have seen this with TressFX, ROCm and Freesync. Eventually, Nvidia started adopting Freesync support. However, FidelityFX is fresh-off-the-drydocks as it was announced along with its RX 5700 series which uses Navi architecture.

About AMD FidelityFX

‘AMD FidelityFX is our open-source image quality toolkit that is now available for developers to implement into their game. FidelityFX combines Contrast-Adaptive Sharpening (CAS) along with Luma Preserving Mapping (LPM) technologies to deliver great-looking visuals while gaming. FidelityFX automatically collapses multiple effects into fewer shader passes to reduce overhead and free up your GPU for the visceral experience you demand.’

Not all is bad with proprietary

However, to Nvidia’s credit. Many of its proprietary implementations work hand-in-hand with hardware-level improvement. When its done well at no expense of price gouging overlapping its worthiness, it does wonders. One of them being NVENC encoder which is used and adopted by multiple streamers in multiple platforms from graphics cards ranging from GTX 10 series. RTX 20 and even the mid-to-high-end GTX 16 series have improved hardware-level encoders. AMD still has to get up.


EposVox made his analysis of AMD Radeon for streaming very clear. This was talked during an interview with GamersNexus. He also talked about NVENC and x264 CPU/software level encoding.

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