Futuremark gave an update for its 3DMark 11 benchmark software to make it compatible with Windows 8. This update addresses all the compatibility issues and certain bugs which were reported by 3DMark 11’s end users. Futuremark assured that scores the newer version are not affected therefore will be the same as 3DMark 11 v1.0.3. You can access the updates from here.
The following are the changes made in the benchmark:
– Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
– 3DMark 11 now remembers the last custom resolution used.
– GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
– 3DMark 11 will now prevent Windows from entering Sleep during the test.
– The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.
– SystemInfo updated to version 4.15 for full Windows 8 compatibility.
– Updated DirectX redistributable.
– Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
– Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.
– Fixed display initialization code that caused “SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE” errors on some systems.
– Fixed several memory and texture leaks, improving stability during very long looping runs.
– The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.)
PROFESSIONAL EDITION ONLY
– Fixed submitting saved files to 3dmark.com from the command line.
– Image Quality Tool no longer gives a cryptic error if the output directory does not exist.