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GIGABYTE GeForce GTX 1650 OC 4G Graphics Card Review

  1. About the GTX 1650..
  2. About the GIGABYTE GTX 1650 OC 4GB…
  3. How its tested
  4. Futuremark Benchmark
  5. OpenGL Benchmarks
  6. Middle Earth: Shadow of Mordor
  7. Rise of the Tomb Raider
  8. Hitman
  9. DOOM
  10. GPU Computation Benchmark
  11. Folding at Home and LuxMark OpenCL Benchmark
  12. SuperPosition Benchmark
  13. Power Draw and Fan Noise Levels
  14. GPU Cooling and Manual OC Impressions
  15. Conclusion
  16. Online Purchase Links
  17. View All

Disclosure: This GeForce GTX 1650 4G OC is loaned by Gigabyte.

The strange and confusing affair with NVIDIA’s PR…

The embargo for the NVIDIA GeForce GTX 1650 was lifted a couple of days ago. But none of the tech media or its AIC’s PRs had the updated driver to work with the graphics card. Usually, the tech media get the graphics card and the drivers before the launch. It wasn’t the case with the GTX 1650. It is unfortunate, but NVIDIA did not give the access driver access to anybody until the time of launch. Having reviews out at the time of lifting embargos are important because that’s when review sites can get the relevant content on time. Its also when people are hyped towards making an upgrade.

This time, NVIDIA decided not to have any drivers available. This shares the same concern When NVIDIA launched the RTX series whose review embargos was scheduled well after its retail availability. The initial days of RTX were frozen cold because of lack of RTX games and pricing placement for the RTX 2080 Ti.

Disclosure: I have written about a newspaper article write being contracted or employed by Nvidia for promotional purpose without any disclosure. Readers should be aware and exercise caution from whom and where they take advice and information.

I do have the Gigabyte GTX 1650 4G OC to review.

Reference Card Specifications

  • GPU Engine Specs:
    NVIDIA CUDA Cores 896
    Giga Rays/s NA
    Base Clock (MHz) 1485
    Boost Clock (MHz) 1665
    Memory Specs:
    Memory Speed 8 Gbps
    Standard Memory Config 4GB GDDR5
    Memory Interface Width 128-bit
    Memory Bandwidth (GB/sec) 128
    Technology Support:
    Real-Time Ray Tracing No
    NVIDIA GeForce Experience Yes
    NVIDIA® Ansel Yes
    NVIDIA® Highlights Yes
    NVIDIA® G-SYNC™ Compatible Yes
    Game Ready Drivers Yes
    Microsoft® DirectX® 12 API, Vulkan API, OpenGL 4.6 Yes
    DisplayPort 1.4a, HDMI 2.0b Yes
    HDCP 2.2 Yes
    NVIDIA® GPU Boost Yes
    VR Ready No
    Designed for USB Type-C and VirtualLink™(4) No
    NVIDIA Encoder (NVENC) Yes (Volta)
    Display Support:
    Maximum Digital Resolution( 7680×4320@120Hz
    Standard Display Connectors HDMI 2.0b, DL-DVI-D
    Multi-Monitor Yes
    HDCP Yes
    Graphics Card Dimensions:
    Height 4.37″
    Length 5.1″
    Width 2-Slot
    Thermal and Power Specs:
    Maximum GPU Temperature (in C) 92
    Graphics Card Power (W) 75
    Recommended System Power (W) 300W
    Supplementary Power Connectors None
  • GTX 1650
    GTX 1660
    GTX 1050
    CUDA Cores 896 1408 640
    ROPs 32 48 32
    Core Clock 1485 MHz 1530 MHz 1354MHz
    Boost Clock 1665 MHz 1785 MHz 1455MHz
    Memory Clock 8Gbps GDDR5 8Gbps GDDR5 7Gbps GDDR5
    Memory Bus Width 128-bit 192-bit 128-bit
    VRAM 4GB 6GB 2GB
    Single Precision Perf. 3 TFLOPS 5 TFLOPS 1.9 TFLOPS
    TDP 75W 120W 75W
    GPU TU117 TU116 GP107
    Transistor Count 4.7B 6.6B 3.3B
    Architecture Turing Turing Pascal

The story with the GTX 16-series so far…

NVIDIA released the entry-level 1080p performance GeForce GTX 1650 based on the Turing architecture. Turing architectures are manufactured by TSMC based on 14nm FFN process. The GTX 1660 and GTX 1660 Ti rolled out well after RTX card line ups. These cards used the TU116 core. The GTX-16 series do not have RT Cores (Ray Tracing) and Tensor cores. These are meant to fill the space below the RTX 20 series cards and succeed the GTX 10 series based on the Pascal architecture. Very recently, Nvidia rolled out updates which enable some level of Ray-Tracing on GTX graphics cards. Skipping Turing NVENC encoder for Volta NVENC encoder is another strange move.

Reduced specs. Reduced power draw.

The GeForce GTX 1650 used the smaller TU116 cores. The card succeeds the GTX 1050 and stays below the RTX 1660. Naturally, there are reduced cores, ROPS, VRAM, memory bandwidth. But it also keeps well under 75-watt editions, maybe with some variants having 6-pin PCIe for much higher factory overclocked GTX 1650 variants.

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